CompileAsStatic()=0 | VirtualMachine::InternalObject3DBuffer | [pure virtual] |
GetFirstTriangle()=0 | VirtualMachine::InternalObject3DBuffer | [pure virtual] |
GetFirstVertex()=0 | VirtualMachine::InternalObject3DBuffer | [pure virtual] |
GetMaximumNumberOfTriangles()=0 | VirtualMachine::InternalObject3DBuffer | [pure virtual] |
GetMaximumNumberOfVertexes()=0 | VirtualMachine::InternalObject3DBuffer | [pure virtual] |
GetNumberOfActiveTriangle()=0 | VirtualMachine::InternalObject3DBuffer | [pure virtual] |
IsCompiledAsStatic()=0 | VirtualMachine::InternalObject3DBuffer | [pure virtual] |
SetColor(float _red, float _green, float _blue, float _alpha=1.0f)=0 | VirtualMachine::InternalObject3DBuffer | [pure virtual] |
SetNumberOfActiveTriangle(unsigned int _CurrentNumberOfTriangle, unsigned int _FirstActiveTriangleIndex=0)=0 | VirtualMachine::InternalObject3DBuffer | [pure virtual] |
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