VedaMachineOGLWinDxSound/OGLMachineWinDxSound.h File Reference


Detailed Description

This file applies the GNU LESSER GENERAL PUBLIC LICENSE Version 2.1 , read file COPYING.

Author:
victorien ferry & www.m4nkind.com

Definition in file OGLMachineWinDxSound.h.

#include "OGLMachine.h"
#include <windows.h>

Go to the source code of this file.

Classes

class  OGLMachineWinDxSound
 Defines a AzurVeda Machine for Windows systems, using OGLMachine and OpenGL for 3D rendering, and DirectSound for the sound server. More...
struct  OGLMachineWinDxSound::RenderScreen
class  OGLMachineWinDxSound::MiniDirectSound

Defines

#define m_dwPrimaryChannels   2
 stereo = 2
#define m_nBlockAlign   ((16/8) * m_dwPrimaryChannels)
 bytesize of one sound sample unit: ( 2 channel * sizeof(short) = 4)

Typedefs

typedef IDirectSound8 * LPDIRECTSOUND8
typedef IDirectSoundBuffer * LPDIRECTSOUNDBUFFER


Define Documentation

#define m_dwPrimaryChannels   2
 

stereo = 2

Definition at line 263 of file OGLMachineWinDxSound.h.

#define m_nBlockAlign   ((16/8) * m_dwPrimaryChannels)
 

bytesize of one sound sample unit: ( 2 channel * sizeof(short) = 4)

Definition at line 270 of file OGLMachineWinDxSound.h.


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