Definition in file OGLMachineWinDxSound.h.
#include "OGLMachine.h"
#include <windows.h>
Go to the source code of this file.
Classes | |
class | OGLMachineWinDxSound |
Defines a AzurVeda Machine for Windows systems, using OGLMachine and OpenGL for 3D rendering, and DirectSound for the sound server. More... | |
struct | OGLMachineWinDxSound::RenderScreen |
class | OGLMachineWinDxSound::MiniDirectSound |
Defines | |
#define | m_dwPrimaryChannels 2 |
stereo = 2 | |
#define | m_nBlockAlign ((16/8) * m_dwPrimaryChannels) |
bytesize of one sound sample unit: ( 2 channel * sizeof(short) = 4) | |
Typedefs | |
typedef IDirectSound8 * | LPDIRECTSOUND8 |
typedef IDirectSoundBuffer * | LPDIRECTSOUNDBUFFER |
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stereo = 2
Definition at line 263 of file OGLMachineWinDxSound.h. |
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bytesize of one sound sample unit: ( 2 channel * sizeof(short) = 4)
Definition at line 270 of file OGLMachineWinDxSound.h. |
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