Definition in file OGLMachineWinDxSound.h.
#include "OGLMachine.h"
#include <windows.h>
Go to the source code of this file.
Classes | |
| class | OGLMachineWinDxSound |
| Defines a AzurVeda Machine for Windows systems, using OGLMachine and OpenGL for 3D rendering, and DirectSound for the sound server. More... | |
| struct | OGLMachineWinDxSound::RenderScreen |
| class | OGLMachineWinDxSound::MiniDirectSound |
Defines | |
| #define | m_dwPrimaryChannels 2 |
| stereo = 2 | |
| #define | m_nBlockAlign ((16/8) * m_dwPrimaryChannels) |
| bytesize of one sound sample unit: ( 2 channel * sizeof(short) = 4) | |
Typedefs | |
| typedef IDirectSound8 * | LPDIRECTSOUND8 |
| typedef IDirectSoundBuffer * | LPDIRECTSOUNDBUFFER |
|
|
stereo = 2
Definition at line 263 of file OGLMachineWinDxSound.h. |
|
|
bytesize of one sound sample unit: ( 2 channel * sizeof(short) = 4)
Definition at line 270 of file OGLMachineWinDxSound.h. |
/\/\ 4 N k ! N D
_______ _ __ ___ _____ ___ _ _ ____
___________ __//___ /________ |/ / ___________\_______/ \
/ _ _ \/ _ / _ / _/_/____/ _ __ /
/ / / / / / \ \/ / / \ \ /
\\___/___/___/ ¯ _____/_____/ ______\___/_____/\________\\
\________/_ ___ __ l____\ /elD!
http://www.m4nkind.com \____/