Definition in file RGBAImage.h.
#include "VirtualImage.h"
#include "PackObjectReference.h"
#include "PackULong_Flags.h"
#include "PackLong_WithLimits.h"
#include "PackULong_Enums.h"
#include "PackList.h"
Go to the source code of this file.
Classes | |
| class | RGBAImage |
| Image that mix images of any size or color depth into a new RGBA one. it uses a layer list by source image. Each layers can affect a color channel, it can use a HSV->RGB mixer and manages alpha channel. More... | |
| class | RGBAImage::ImageLayer |
| Nested class that describes a reference to an object3D, used as element in the list. More... | |
Defines | |
| #define | LayerFlag_Red 1 |
| true in mSer_Flags if the image use HSV->RGB mixer. | |
| #define | LayerFlag_Green 2 |
| #define | LayerFlag_Blue 4 |
| #define | LayerFlag_Alpha 8 |
| #define | LayerFlag_HSV 16 |
| #define | LayerFlag_AddMul 32 |
| #define | LayerFlag_MulAlpha 64 |
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true in mSer_Flags if the image use HSV->RGB mixer.
Definition at line 66 of file RGBAImage.h. |
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