#include <Object3DLWOResource.h>
Definition at line 88 of file Object3DLWOResource.h.
Public Attributes | |
VirtualMachine::InternalObject3DBuffer * | m_pObject3DBuffer |
the hardwareAbstracted vertex buffer for this object: | |
unsigned int | m_NumberOfTextureLayer |
each layer have 1 or more texture used. | |
sSortedTriangleSurface * | m_pSurfaceSortedTriangleListIndex |
base of texture layer, with triangle offset on the triangle list: |
|
each layer have 1 or more texture used.
Definition at line 92 of file Object3DLWOResource.h. |
|
the hardwareAbstracted vertex buffer for this object:
Definition at line 90 of file Object3DLWOResource.h. |
|
base of texture layer, with triangle offset on the triangle list:
Definition at line 94 of file Object3DLWOResource.h. |
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