DCInternalTexture(void) | VedaMachineDreamcast::DCInternalTexture | |
GetRenderFlags() | VedaMachineDreamcast::DCInternalTexture | [virtual] |
m_ActiveLayerFlag | VedaMachineDreamcast::DCInternalTexture | |
m_BaseColorRGBA | VedaMachineDreamcast::DCInternalTexture | |
m_BitmapImageUseAlpha | VedaMachineDreamcast::DCInternalTexture | |
m_flags | VedaMachineDreamcast::DCInternalTexture | |
m_Layer | VedaMachineDreamcast::DCInternalTexture | |
m_MaxNumberOfLayer | VedaMachineDreamcast::DCInternalTexture | [static] |
SetBaseColor(float _rgba[4]) | VedaMachineDreamcast::DCInternalTexture | [virtual] |
SetImageBitmap(TextureImageLayerEnum _layerToSet, const unsigned char *_pByteChunk, unsigned int _pixelByteDepth, unsigned int _pixelWidth, unsigned int _pixelHeight) | VedaMachineDreamcast::DCInternalTexture | [virtual] |
SetRenderFlags(unsigned int _flags) | VedaMachineDreamcast::DCInternalTexture | [virtual] |
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