#include <VedaMachineDreamcast.h>
Definition at line 335 of file VedaMachineDreamcast.h.
Public Member Functions | |
DCInternalTexture (void) | |
Constructor. | |
virtual void | SetRenderFlags (unsigned int _flags) |
Set or change the render flags for a texture. | |
virtual void | SetBaseColor (float _rgba[4]) |
Set base color, default to 1.0f,1.0f,1.0f,1.0f. | |
virtual unsigned int | GetRenderFlags () |
Get the render flags for a texture. | |
virtual void | SetImageBitmap (TextureImageLayerEnum _layerToSet, const unsigned char *_pByteChunk, unsigned int _pixelByteDepth, unsigned int _pixelWidth, unsigned int _pixelHeight) |
set an image layer for a texture. see layers with itile_... enums. | |
Public Attributes | |
Layer | m_Layer [m_MaxNumberOfLayer] |
OGL texture handlers: simple map+env. | |
unsigned int | m_flags |
current flags set | |
float | m_BaseColorRGBA [4] |
the base color, which is modulated on mapping layer. | |
unsigned int | m_ActiveLayerFlag |
tell which layer is active: | |
bool | m_BitmapImageUseAlpha |
true if ARGBA were used as pixel format (then the mesh will be declared translucent) | |
Static Public Attributes | |
static const int | m_MaxNumberOfLayer = 2 |
Classes | |
class | Layer |
nested class for private use. More... |
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Constructor.
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Get the render flags for a texture.
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Set base color, default to 1.0f,1.0f,1.0f,1.0f.
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set an image layer for a texture. see layers with itile_... enums.
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Set or change the render flags for a texture.
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tell which layer is active:
Definition at line 389 of file VedaMachineDreamcast.h. |
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the base color, which is modulated on mapping layer.
Definition at line 387 of file VedaMachineDreamcast.h. |
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true if ARGBA were used as pixel format (then the mesh will be declared translucent)
Definition at line 391 of file VedaMachineDreamcast.h. |
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current flags set
Definition at line 385 of file VedaMachineDreamcast.h. |
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OGL texture handlers: simple map+env.
Definition at line 381 of file VedaMachineDreamcast.h. |
/\/\ 4 N k ! N D _______ _ __ ___ _____ ___ _ _ ____ ___________ __//___ /________ |/ / ___________\_______/ \ / _ _ \/ _ / _ / _/_/____/ _ __ / / / / / / / \ \/ / / \ \ / \\___/___/___/ ¯ _____/_____/ ______\___/_____/\________\\ \________/_ ___ __ l____\ /elD! http://www.m4nkind.com \____/