Classes | |
class | Equ_XYZD_Particle |
Equation For metaball class Object3DMarchCube. More... | |
class | Equ_XYZD_ParticleCubes |
Equation For metaball class Object3DMarchCube. More... | |
class | Equ_XYZD_ShapeByEquation |
Equation For metaballs class Object3DMarchCube, redirects classic VirtualEquation which match x=f(x,y,z,t). More... | |
class | Equ_XYZD_SinusWalls |
Equation For metaball class Object3DMarchCube. More... | |
class | Equ_XYZD_Tore |
Equation For metaball class Object3DMarchCube. More... | |
class | Equ_XYZD_Virtual |
virtual class Defining an equation of the form: result = func(x,y,z,time) for class Object3DMarchCube. More... | |
class | Image2DEffectFire |
Image that mix images of any size or color depth into a new RGBA one. it uses a layer list by source image. Each layers can affect a color channel, it can use a HSV->RGB mixer and manages alpha channel. More... | |
class | MarchinCubeSpace |
Define a Space Matrix Grid used by Object3DMarchCube to generate objects using a marching cube algorythm. More... | |
class | Object3DFontArial |
Define a list of characters with 3D objects. This is a fast done font with a static shape. More... | |
class | Object3DFontBitmap |
Define a list of characters with 3D objects. Do a fixed-width Font by subdividing an image from the texture. Fonts can be used by 3D Object Text. More... | |
class | Object3DFontVirtual |
virtual base class for all collection of objects used as fonts for texts. More... | |
class | Object3DMarchCube |
virtual Class defining a generic Object3D build with the technic of the marching cubes. More... | |
class | Scene3D |
Class that stands for a playable 3D Scene defined by a list of objects and their cinematics. More... | |
Functions | |
void | RegisterLibDemo (BaseContext *_pContext) |
Register LibDemo classes to a context, with BaseContext::RegisterClassList(). |
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Register LibDemo classes to a context, with BaseContext::RegisterClassList().
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