Definition in file PackFloatByte_Limits.h.
#include "PackFloat.h"
Go to the source code of this file.
Classes | |
| class | PackFloatByte_Limits |
| manage a float value, but serialize it in 1 byte, where the 256 value domain is scaled between 2 float given at inition. default ends are:[ 0.0f , 1.0f [ More... | |
Defines | |
| #define | REGISTER_MEMBER_PACKFLOATBYTE_LIMITS(_object, _MemberName, _DefaultVal, _min, _max) |
| This macro is used to register a serializable member in a class constructor. For editable mode, it uses _MemberName to explicit the use of the member, in order to display it in a GUI for example. | |
| #define | REGISTER_MEMBER_PACKFLOATBYTE_0_1(_object, _MemberName, _DefaultVal) |
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Value: RegisterSerializableMember(_object);\ _object.SetMemberName( _MemberName );\ _object.SetMinMax( _min , _max );\ _object.Set(_DefaultVal); \ _object.Set(1,_DefaultVal); \ _object.Set(2,_DefaultVal);
Definition at line 125 of file PackFloatByte_Limits.h. |
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