Object3DMeshVirtual::Object3DBufferHandler Class Reference

List of all members.

Detailed Description

Definition at line 122 of file Object3DMeshVirtual.h.

Public Member Functions

 Object3DBufferHandler ()
 constructor that init pointers to null:

Public Attributes

VirtualMachine::InternalObject3DBufferm_pObject3DBuffer
 the hardwareAbstracted vertex buffer for this object:
unsigned int m_ActiveNumberOfVertex
 current active number of vertex, <= m_pObject3DBuffer->totalnb
VirtualMachine::InternalTexturem_pRenderTexture
 if pre-rendered, this texture holds the rendering, and override the Texture3D object:


Constructor & Destructor Documentation

Object3DBufferHandler  ) 
 

constructor that init pointers to null:


Member Data Documentation

unsigned int m_ActiveNumberOfVertex
 

current active number of vertex, <= m_pObject3DBuffer->totalnb

Definition at line 129 of file Object3DMeshVirtual.h.

VirtualMachine::InternalObject3DBuffer* m_pObject3DBuffer
 

the hardwareAbstracted vertex buffer for this object:

Definition at line 127 of file Object3DMeshVirtual.h.

VirtualMachine::InternalTexture* m_pRenderTexture
 

if pre-rendered, this texture holds the rendering, and override the Texture3D object:

Definition at line 131 of file Object3DMeshVirtual.h.


The documentation for this class was generated from the following file:
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