Definition at line 122 of file Object3DMeshVirtual.h.
Public Member Functions | |
Object3DBufferHandler () | |
constructor that init pointers to null: | |
Public Attributes | |
VirtualMachine::InternalObject3DBuffer * | m_pObject3DBuffer |
the hardwareAbstracted vertex buffer for this object: | |
unsigned int | m_ActiveNumberOfVertex |
current active number of vertex, <= m_pObject3DBuffer->totalnb | |
VirtualMachine::InternalTexture * | m_pRenderTexture |
if pre-rendered, this texture holds the rendering, and override the Texture3D object: |
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constructor that init pointers to null:
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current active number of vertex, <= m_pObject3DBuffer->totalnb
Definition at line 129 of file Object3DMeshVirtual.h. |
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the hardwareAbstracted vertex buffer for this object:
Definition at line 127 of file Object3DMeshVirtual.h. |
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if pre-rendered, this texture holds the rendering, and override the Texture3D object:
Definition at line 131 of file Object3DMeshVirtual.h. |
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