#include <VirtualMachine.h>
Definition at line 217 of file VirtualMachine.h.
Public Types | |
| enum | InternalTextureFlagBitsEnum { itf_Filtered = 1 } |
| InternalTexture::SetRenderFlags() enum. More... | |
| enum | TextureImageLayerEnum { itile_TextureMapping = 0, itile_Environment } |
| InternalTexture image layer enum to use with SetImageBitmap(). More... | |
Public Member Functions | |
| virtual void | SetRenderFlags (unsigned int _flags)=0 |
| Set or change the render flags for a texture. | |
| virtual void | SetBaseColor (float _rgba[4])=0 |
| Set base color, default to 1.0f,1.0f,1.0f,1.0f. | |
| virtual unsigned int | GetRenderFlags ()=0 |
| Get the render flags for a texture. | |
| virtual void | SetImageBitmap (TextureImageLayerEnum _layerToSet, const unsigned char *_pByteChunk, unsigned int _pixelByteDepth, unsigned int _pixelWidth, unsigned int _pixelHeight)=0 |
| set an image layer for a texture. see layers with a TextureImageLayerEnum enums. | |
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InternalTexture::SetRenderFlags() enum.
Definition at line 220 of file VirtualMachine.h. |
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InternalTexture image layer enum to use with SetImageBitmap().
Definition at line 257 of file VirtualMachine.h. |
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Get the render flags for a texture.
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Set base color, default to 1.0f,1.0f,1.0f,1.0f.
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set an image layer for a texture. see layers with a TextureImageLayerEnum enums.
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Set or change the render flags for a texture.
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