Definition in file VedaMachineDreamcast.h.
#include "VirtualMachine.h"
#include "kos.h"
#include "MatrixModel.h"
Go to the source code of this file.
Classes | |
class | VedaMachineDreamcast |
Defines a AzurVeda Machine targeted for the Sega Dreamcast hardware, using the free Developpement kit Kallistios, and other things. For the moment, the renderer is partly based on KGL. More... | |
class | VedaMachineDreamcast::DCInternalViewPort |
class | VedaMachineDreamcast::DCInternalObject3DBuffer |
Nested class that implements a 3D object as a vertex and a polygon list. You ask the creation of it with VirtualMachine::NewObject3DBuffer(), then defines its shape by filling the list you get with GetFirstVertex() and GetFirstTriangle(), then it can be rendered with VirtualMachine::RenderMesh(). In order to optimize a static shape, use VirtualMachine::CompileObject3DBufferAsStatic() In edition mode, it can be destroyed with VirtualMachine::DeleteObject3DBuffer(). More... | |
class | VedaMachineDreamcast::DCInternalTexture |
class | VedaMachineDreamcast::DCInternalTexture::Layer |
nested class for private use. More... | |
struct | VedaMachineDreamcast::_translucentMeshToRender |
32b aligned !!! More... |
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