#include <BaseType.h>
Inherited by PackFloat, PackLong, PackString, PackStruct, PackTreeCell, and PackULong.
All inherited objects will be able to read their values with Serialize_In(), and write it to a first call to GetSerializedDescriptionSize(), which return the size of the data to write, and then Serialize_Out() that writes it. In editable mode, each objects has direct access to ReadFile() and WriteFile() which uses the serialization.
AzurVeda Also provide a more complex Context management, through classes BaseContext and BaseObject : a BaseContext object manages a set of BaseObject. Simple BaseType are then used as class members of BaseObjects. That's why this class is also able to tell if it is a baseObject member with GetObjectThatManagesThis() , and implements methods for BaseContext edition notification.
Definition at line 38 of file BaseType.h.
Public Types | |
enum | eVedaUpdate { eVedaUpdate_NoUpdate = 0, eVedaUpdate_MemberIsGoingToChange, eVedaUpdate_MemberChanged, eVedaUpdate_MemberChangedBecauseOfUndo, eVedaUpdate_MemberDestroyed, eVedaUpdate_ObjectNew, eVedaUpdate_ObjectDestroyed, eVedaUpdate_ObjectReCreated, eVedaUpdate_ObjectClosed, eVedaUpdate_NewRegisteredClass } |
enum used by BaseContext::NotifyObjectChange() to describe the notification meaning. Used by interfaces to monitor a context. More... | |
Public Member Functions | |
BaseType (void) | |
Constructor. | |
virtual | ~BaseType (void) |
Destructor. | |
virtual const unsigned char * | Serialize_In (const unsigned char *_pDescriptionChunk)=0 |
Read the object description from a byte chunk. Could crash if chunk not valid. | |
virtual unsigned int | GetSerializedDescriptionSize (void)=0 |
get the size of the whole byte chunk that will be written by Serialize_Out(). | |
virtual unsigned char * | Serialize_Out (unsigned char *_pDescriptionChunkToFill)=0 |
write the Current object definition to a Chunk using private packed types, recursively. | |
virtual unsigned int | WriteFile (const char *_pFileName) |
write a serialized form, using GetSerializedDescriptionSize() and Serialize_Out(). | |
virtual unsigned int | ReadFile (const char *_pFileName) |
Try to read a serialized form, using Serialize_In(). | |
virtual void | SetObjectThatManagesThis (BaseObject *_pManager) |
The Object this one belong to as a member. Should only be used at init. | |
void | SetMemberName (const char *_MemberName) |
Explicits the name of an object when used as a class member. It exists only in editable mode, and then can be used by any GUI. A member with an infoString not NULL, should be drawn in a GUI and receive updates. an object member with GetMemberName() returning NULL should not be edited by an interface or undo-managed. Use REGISTER_MEMBER macros family: it registers the members and use SetMemberName() automatically (or not, according to the compilation mode). | |
const char * | GetMemberName () const |
Explicits the name of an object when used as a class member. It exists only in editable mode, and then can be used by any GUI. A member with an infoString not NULL, should be drawn in a GUI and receive updates. an object member with GetMemberName() to NULL should not be edited by an interface or undo-managed. set with SetMemberName(). | |
void | SetMemberInfo (const char *_MemberInfo) |
Explicits the use of an object when used as a class member. It should explain what the member does for the object. It exists only in editable mode,and can be used by any GUI. Don't use html tags , only \n are allowed. Use REGISTER_MEMBER_INFO macro after the REGISTER_MEMBER macro in the constructors. It can be left NULL. | |
const char * | GetMemberInfo () const |
Explicits the use of an object when used as a class member. It exists only in editable mode and can be used by any GUI. It should explain what the member does for the object. | |
virtual const char * | GetClassID () const =0 |
Each BaseType's inherited classes must explicit an ID for their class, or let use one of the super class at least through this virtual method. This is needed by GUIs to detect the types of each sub-members, and shape an interface for each Object according to their member list. | |
virtual const char * | ValueToString () |
convert the value of this object to an explicit string. The object manages the string privately, so just read it or copy it. the string would be destroyed with the objects, and changed when using Set() methods. | |
BaseObject * | GetObjectThatManagesThis () |
If there is any, get the object that manages this one as a member. | |
void | MakeCloneOf (BaseType &_ModelObject) |
Tool that makes an object take the values of another using serialization. Use with care: You got to clone a PackUlong with a PackULong, a PackString with a PackString: Clone Object of the same type or it will crash . A test is done at the beginning to check that for both types are the sames, if not it does nothing. however it may still crash with 2 objects from unherited classes. Also, some type like PackObjectReference, will not clone its value by copying a pointer.Reference member clonage is done with BaseObject::Clone(). | |
Protected Member Functions | |
void | BeginChangeNotification () |
In edition mode, when a member of an object is changed (like in a Set()), you got to use BeginChangeNotification(), make your changes, and then EndChangeNotification(), so that the edition of this object and member is known by the context, and allows it to manage a GUI update and the undo stack. | |
void | EndChangeNotification () |
In edition mode, when a member of an object is changed (like in a Set()), you got to use BeginChangeNotification(), make your changes, and then EndChangeNotification(), so that the edition of this object and member is known by the context, and allows it to manage a GUI update and the undo stack. | |
Protected Attributes | |
BaseObject * | m_pObjectThatManagesThis |
an object can belong (or not) to a BaseObject,( and to a BaseContext through it). | |
const char * | m_pMemberName |
If used as a member in an object, the member name, or NULL (not editable member). | |
const char * | m_pMemberInfo |
a short string explaining what's the object for in editable mode. OK if NULL (no info). | |
PackString * | m_pValueString |
a string standing for an expression of the value of the object: | |
unsigned char * | m_pPreviousValueShape |
used as a temp for object change notification in Begin/EndChangeNotification(): | |
unsigned int | m_PreviousValueShapeLength |
Classes | |
class | ObjectManager |
Nested Class that manages events (TODO,When final, this will give more independances between Base types and Context class). More... |
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enum used by BaseContext::NotifyObjectChange() to describe the notification meaning. Used by interfaces to monitor a context.
Definition at line 194 of file BaseType.h. |
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Constructor.
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Destructor.
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In edition mode, when a member of an object is changed (like in a Set()), you got to use BeginChangeNotification(), make your changes, and then EndChangeNotification(), so that the edition of this object and member is known by the context, and allows it to manage a GUI update and the undo stack.
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In edition mode, when a member of an object is changed (like in a Set()), you got to use BeginChangeNotification(), make your changes, and then EndChangeNotification(), so that the edition of this object and member is known by the context, and allows it to manage a GUI update and the undo stack.
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Each BaseType's inherited classes must explicit an ID for their class, or let use one of the super class at least through this virtual method. This is needed by GUIs to detect the types of each sub-members, and shape an interface for each Object according to their member list.
Implemented in BaseContext, BaseObject, ClassNode, PackDynamicType, PackFloat, PackFloat_FixedPoint, PackFloatByte_Color, PackFloatByte_Limits, PackList, PackList_TimeBlockTrack, PackList_TimeTrack, PackLong, PackLong_WithLimits, PackObjectReference, PackResource, PackString, PackString_MultipleLines, PackStruct, PackTreeCell, PackULong, PackULong_Enums, and PackULong_Flags. |
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Explicits the use of an object when used as a class member. It exists only in editable mode and can be used by any GUI. It should explain what the member does for the object.
Definition at line 144 of file BaseType.h. References m_pMemberInfo. |
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Explicits the name of an object when used as a class member. It exists only in editable mode, and then can be used by any GUI. A member with an infoString not NULL, should be drawn in a GUI and receive updates. an object member with GetMemberName() to NULL should not be edited by an interface or undo-managed. set with SetMemberName().
Definition at line 123 of file BaseType.h. References m_pMemberName. |
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If there is any, get the object that manages this one as a member.
Definition at line 170 of file BaseType.h. References m_pObjectThatManagesThis. |
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get the size of the whole byte chunk that will be written by Serialize_Out().
Implemented in BaseContext, ClassNode, InterfacePrefObject, NamedObject, PackDynamicType, PackFloat, PackFloat_FixedPoint, PackFloatByte_Limits, PackList, PackLong, PackObjectReference, PackResource, PackString, PackStruct, PackTreeCell, and PackULong. |
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Tool that makes an object take the values of another using serialization. Use with care: You got to clone a PackUlong with a PackULong, a PackString with a PackString: Clone Object of the same type or it will crash . A test is done at the beginning to check that for both types are the sames, if not it does nothing. however it may still crash with 2 objects from unherited classes. Also, some type like PackObjectReference, will not clone its value by copying a pointer.Reference member clonage is done with BaseObject::Clone().
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Try to read a serialized form, using Serialize_In().
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Read the object description from a byte chunk. Could crash if chunk not valid.
Implemented in BaseContext, ClassNode, NamedObject, PackDynamicType, PackFloat, PackFloat_FixedPoint, PackFloatByte_Limits, PackList, PackList_TimeTrack, PackLong, PackResource, PackString, PackStruct, PackTreeCell, and PackULong. |
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write the Current object definition to a Chunk using private packed types, recursively.
Implemented in BaseContext, ClassNode, NamedObject, PackDynamicType, PackFloat, PackFloat_FixedPoint, PackFloatByte_Limits, PackList, PackLong, PackObjectReference, PackResource, PackString, PackStruct, PackTreeCell, and PackULong. |
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Explicits the use of an object when used as a class member. It should explain what the member does for the object. It exists only in editable mode,and can be used by any GUI. Don't use html tags , only \n are allowed. Use REGISTER_MEMBER_INFO macro after the REGISTER_MEMBER macro in the constructors. It can be left NULL.
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Explicits the name of an object when used as a class member. It exists only in editable mode, and then can be used by any GUI. A member with an infoString not NULL, should be drawn in a GUI and receive updates. an object member with GetMemberName() returning NULL should not be edited by an interface or undo-managed. Use REGISTER_MEMBER macros family: it registers the members and use SetMemberName() automatically (or not, according to the compilation mode).
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The Object this one belong to as a member. Should only be used at init.
Reimplemented in PackObjectReference, PackResource, PackStruct, and PackTreeCell. |
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convert the value of this object to an explicit string. The object manages the string privately, so just read it or copy it. the string would be destroyed with the objects, and changed when using Set() methods.
Reimplemented in PackDynamicType, PackFloat, PackLong, PackObjectReference, PackString, PackStruct, PackULong, PackULong_Enums, and PackULong_Flags. |
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write a serialized form, using GetSerializedDescriptionSize() and Serialize_Out().
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a short string explaining what's the object for in editable mode. OK if NULL (no info).
Definition at line 259 of file BaseType.h. Referenced by GetMemberInfo(). |
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If used as a member in an object, the member name, or NULL (not editable member).
Definition at line 255 of file BaseType.h. Referenced by GetMemberName(). |
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an object can belong (or not) to a BaseObject,( and to a BaseContext through it).
Definition at line 251 of file BaseType.h. Referenced by GetObjectThatManagesThis(). |
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used as a temp for object change notification in Begin/EndChangeNotification():
Definition at line 269 of file BaseType.h. |
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a string standing for an expression of the value of the object:
Definition at line 264 of file BaseType.h. |
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