#include <VirtualMachine.h>
Definition at line 98 of file VirtualMachine.h.
Public Member Functions | |
void | SetPosition (float _x, float _y, float _z) |
Set the x,y,z position of the vertex. | |
void | SetUV (float _u, float _v) |
Set the UV coordinate for texture mapping for the vertex. | |
void | SetPositionUV (float _x, float _y, float _z) |
set in the same time position of the vertex, and also apply to the UV texture coordinates. | |
void | SetNormalVector (float _x, float _y, float _z) |
set Normal Vector for this vertex. It must be normalized. | |
Public Attributes | |
float | m_x |
the vertex position. Always enabled. | |
float | m_y |
float | m_z |
float | m_nx |
the vertex normal, norm must be 1.0. | |
float | m_ny |
float | m_nz |
float | m_u |
the 2D texture coordinates if there are: | |
float | m_v |
float | m_ColorRGBA [4] |
the color/alpha transluency of the vertex. |
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set Normal Vector for this vertex. It must be normalized.
Definition at line 124 of file VirtualMachine.h. |
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Set the x,y,z position of the vertex.
Definition at line 111 of file VirtualMachine.h. |
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set in the same time position of the vertex, and also apply to the UV texture coordinates.
Definition at line 119 of file VirtualMachine.h. |
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Set the UV coordinate for texture mapping for the vertex.
Definition at line 115 of file VirtualMachine.h. |
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the color/alpha transluency of the vertex.
Definition at line 107 of file VirtualMachine.h. |
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the vertex normal, norm must be 1.0.
Definition at line 103 of file VirtualMachine.h. Referenced by SetNormalVector(). |
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the 2D texture coordinates if there are:
Definition at line 105 of file VirtualMachine.h. Referenced by SetPositionUV(), and SetUV(). |
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the vertex position. Always enabled.
Definition at line 101 of file VirtualMachine.h. Referenced by SetPosition(), and SetPositionUV(). |
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