#include <VirtualMachine.h>
Inherited by OGLMachine, and VedaMachineDreamcast.
Definition at line 38 of file VirtualMachine.h.
Public Types | |
enum | eVMResult { vmr_OK = 0, vmr_FAILED } |
error enum for InitMachine() More... | |
enum | InternalObject3DBuffer_InitBit { bOb3D_VertexNormal = 1, bOb3D_VertexUVMapping = 2, bOb3D_VertexRGBA = 4 } |
see VirtualMachine::NewObject3DBuffer() More... | |
enum | eMachineLocalization { eMachineLocalization_LocalisationNotImplemented = 0, eMachineLocalization_English, eMachineLocalization_French, eMachineLocalization_SpanishCastellano, eMachineLocalization_German, eMachineLocalization_Italian, eMachineLocalization_Polish, eMachineLocalization_Portuguese } |
This enum spots a cultural langage. returned by GetCurrentWorldLocalizationEnum(). More... | |
Public Member Functions | |
VirtualMachine (void) | |
Constructor. There should only be members initialisation there. | |
virtual | ~VirtualMachine (void) |
Destructor. | |
virtual eVMResult | InitMachine ()=0 |
Init the machine. It would open a screen and do the init for each theme (3D,sound,...) Then, the Main Screen stands as the ViewPort GetDefaultViewPort() . the machine closing should be done at deletion. | |
virtual void | NewObject3DBuffer (InternalObject3DBuffer **_ppVertexAndPolygonBufferOut, unsigned int _maxNbVertex, unsigned int _maxNbTriangle, unsigned int _extraMemberFlags)=0 |
Ask the Creation of a new InternalObject3DBuffer you can then fill with InternalObject3DBuffer::GetFirstVertex() , InternalObject3DBuffer::GetFirstTriangle(). Important: All the vertex members and polygon index are inited to zero when built. and InternalObject3DBuffer::SetNumberOfActiveTriangle() . Then the object can be positionned with the matrix methods in VirtualMachine::InternalViewPort, and drawn with VirtualMachine::InternalViewPort::RenderMesh(). The object shape can be dynamic and rebuilt, until a call to VirtualMachine::InternalObject3DBuffer::CompileAsStatic(). In edition compilation mode, objects had to be destroyed with VirtualMachine::DeleteObject3DBuffer(). | |
virtual void | DeleteObject3DBuffer (InternalObject3DBuffer **_ppBufferToDestroy)=0 |
Destroy objects previously created with NewObject3DBuffer(). | |
virtual void | NewTexture (InternalTexture **_ppTextureOut)=0 |
Ask the Creation of a new InternalTexture, then used to render 3D objects with RenderMesh(). In edition mode, InternalTexture has to be destroyed with DeleteTexture(). | |
virtual void | DeleteTexture (InternalTexture **_ppTextureToDestroy)=0 |
Destroy objects previously created with NewTexture(). | |
virtual void | NewViewPortChild (InternalViewPort **_ppViewPortOut, InternalViewPort *_pFatherViewPort=0L)=0 |
Ask the Creation of a new InternalViewPort, that must be the child of another ViewPort, specified by _pFatherViewPort.if no father is specified, the new ViewPort will be the child of the default root ViewPort. To create another Root ViewPort, create a texture and use VirtualMedia::NewViewPortOnTexture(). In edition mode, each InternalViewPort has to be destroyed with DeleteViewPort(). | |
virtual void | NewViewPortOnTexture (InternalViewPort **_ppViewPortOut, InternalTexture *_pRootTexture, unsigned int _np2PixelWidth, unsigned int _np2PixelHeight, InternalTexture::TextureImageLayerEnum _layerToAffect)=0 |
Ask the Creation of a new Root InternalViewPort, that will render on a texture image. specified by _pRootTexture. You got to create a texture first for parameter _pRootTexture. In edition mode, each InternalViewPort has to be destroyed with DeleteViewPort(). | |
virtual void | DeleteViewPort (InternalViewPort **_ppViewPortToDestroy)=0 |
Destroy any objects previously created with NewViewPortChild() or NewViewPortOnTexture(). If it has children, children are detached , not destoyed, but are invalid. | |
InternalViewPort * | GetDefaultViewPort () |
Access to the default screen object created with InitMachine(). | |
virtual float | GetPlayFrequency ()=0 |
Return the machine main play frequency, in herz, (tick per sec). | |
virtual void | EnableMediaSound (SoundInterface *_pNoisyObject, bool _enable=true) |
Register a SoundInterface object that will then generate a mixed sound through SoundInterface::ProcessSoundInterupt(). The sound will start instantly. if false, Unregister a media object previously registered with EnableMediaSound(,true). The sound stops instantly. Note, that if you choose to use the BaseObject implementation, class VirtualMedia will manage the sound in its own way, and you will not need to use this method. | |
virtual void | SetSoundCurrentTime (int _seconds, unsigned int _fraction)=0 |
force a date to the clock passed to the sound objects. | |
virtual void | SetSoundVolume (float _newVolumeValue)=0 |
tool: change main volume [0,1]. Yes, you can saturate when >1. | |
virtual float | GetSoundVolume ()=0 |
tool: get main volume value [0,1]. | |
virtual void | GetCurrentSoundBufferImage (float **const _ppSoundBuffer, unsigned int *_pLength) const =0 |
return an image of the current short sound buffer which is currently played. This is always a 2 float(stereo left,right) table. the play frequency of this sound signal is given by GetPlayFrequency() . The buffer size may vary in time and implementation, and this table is refresh on an undefined rate. It can be used by sound preview methods or live effects. | |
virtual void | ShutTheFuckUp () |
Now, AzurVeda virtual machine implements a very efficient BASS technology known as "ShutTheFuckUp" ! Yes, it will unregister all sound objects to silent the machine. | |
virtual eMachineLocalization | GetCurrentWorldLocalizationEnum ()=0 |
Return the language of the machine, as a simple enum. It can be used to display one or the other langage. | |
virtual void | ProcessInterface ()=0 |
Process the Machine's interface messages (mouse,keyboard,...), in the real time. Then methods like VirtualMachine::GetQuitMessage() are updated. | |
bool | GetQuitMessage () |
If true, means that the user want to quit:. | |
virtual bool | FileRequester (const char *_pDisplayString, char *_pResultFileName, unsigned int _nameMaxLength)=0 |
In edition mode, ask a file path to a file requester. the string format should vary, but will be compatible with LoadFile() and SaveFile(). | |
virtual bool | SaveFile (const char *_pFilePath, const char *_chunkToWrite, unsigned int _ChunkLength, bool _append=false)=0 |
DEPRECATED for the moment: use class PackResource instead load a file into a memory chunk. You can load all in one row, or stream. memory is to be deleted by the CALLER with operator: "delete [] pointer", for each succesfull call. return 0L if failed. write a file from a memory chunk. You can save all in one row, or stream. | |
virtual void | Sleep (unsigned int _milliseconds)=0 |
in edition mode, redirection of machine task wait. | |
Protected Attributes | |
InternalViewPort * | m_pDefaultViewPort |
this is the default viewport, it stands the whole screen by default. Used by GetDefaultViewPort(). | |
bool | m_QuitMessage |
If true, means that the user want to quit. Updated by ProcessInterface(). | |
SoundUpdateListCell * | m_pFirstSoundObject |
start of the chained list of the sound object update method: | |
Classes | |
class | InternalObject3DBuffer |
Nested class to define a 3D object as a vertex and a polygon list. You ask the creation of it with VirtualMachine::NewObject3DBuffer(), then defines its shape by filling the list you get with GetFirstVertex() and GetFirstTriangle(), then it can be rendered with RenderMesh(). In order to optimize a static shape, use CompileAsStatic() In edition mode, it can be destroyed with VirtualMachine::DeleteObject3DBuffer(). More... | |
class | InternalTexture |
Nested class that defines a texture to render an object with VirtualMachine::RenderMesh(). More... | |
class | InternalTriangle |
Nested class that defines a Triangle Polygon for use with InternalObject3DBuffer::GetFirstTriangle(). Note: this triangle definition should not change (no more member or virtual methods).sizeof(InternalTriangle) must always be 12 because it is sometimes used as a list element. More... | |
class | InternalVertex |
Nested class that defines a vertex for use with InternalObject3DBuffer::GetFirstVertex(). Note: this vertex definition should not change (no more member or virtual methods). It is sometimes used as a list element. More... | |
class | InternalViewPort |
Nested class that defines a viewport where to draw (screen, sub-screen,texture rendering screens.) This is a virtual class. Construction must be done by NewViewPortChild(), NewViewPortOnTexture() or InitMachine() for the default viewport accessible with VirtualMachine::GetDefaultViewPort() which stands for the main screen. More... | |
class | SoundBufferToAddYourSignal |
Defines the sound buffer to be mixed by SoundInterface::ProcessSoundInterupt(). More... | |
class | SoundInterface |
Virtual base class for any kind of object that need to generate a sound signal. You have to extend it and implement ProcessSoundInterupt(). (see exemple in VirtualMedia.cpp) For more informations, look VirtualMachine::EnableMediaSound(). More... | |
class | SoundUpdateListCell |
nested class to manage update sound object list; More... |
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Ask the Creation of a new InternalTexture, then used to render 3D objects with RenderMesh(). In edition mode, InternalTexture has to be destroyed with DeleteTexture().
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this is the default viewport, it stands the whole screen by default. Used by GetDefaultViewPort().
Definition at line 840 of file VirtualMachine.h. Referenced by GetDefaultViewPort(). |
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start of the chained list of the sound object update method:
Definition at line 852 of file VirtualMachine.h. |
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If true, means that the user want to quit. Updated by ProcessInterface().
Definition at line 843 of file VirtualMachine.h. Referenced by GetQuitMessage(). |
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