#include <VirtualMachine.h>
Definition at line 619 of file VirtualMachine.h.
Public Attributes | |
| float * | m_pSoundBuffer |
| unsigned int | m_LengthToRender |
| number of 2xfloat to add on m_pSoundBuffer. | |
| float | m_PlayFrequency |
| the constant frequency play in Herz(22050,44100,...) | |
| int | m_StartPlayTime_SecondUnit |
| unsigned int | m_StartPlayTime_SecondFrac |
| m_StartPlayTime_SecondUnit 's after the point values. | |
| int | m_EndPlayTime_SecondUnit |
| time value at the end of the buffer, cf m_StartPlayTime_SecondUnit . | |
| unsigned int | m_EndPlayTime_SecondFrac |
| m_StartPlayTime_SecondUnit 's after the point values. | |
| float | m_MainVolume |
| a multiplier for the volume, you should use. 1.0f By default. | |
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m_StartPlayTime_SecondUnit 's after the point values.
Definition at line 637 of file VirtualMachine.h. |
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time value at the end of the buffer, cf m_StartPlayTime_SecondUnit .
Definition at line 635 of file VirtualMachine.h. |
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number of 2xfloat to add on m_pSoundBuffer.
Definition at line 625 of file VirtualMachine.h. |
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a multiplier for the volume, you should use. 1.0f By default.
Definition at line 639 of file VirtualMachine.h. |
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the constant frequency play in Herz(22050,44100,...)
Definition at line 627 of file VirtualMachine.h. |
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Pointer to the float buffer where to add your signal on. it is a left+right stereo buffer with m_LengthToRender length. Definition at line 623 of file VirtualMachine.h. |
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m_StartPlayTime_SecondUnit 's after the point values.
Definition at line 633 of file VirtualMachine.h. |
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Time lapse of the buffer to mix, in seconds.( A given machine decide of the way calls are timed. ) Time values should be close to the date passed to ProcessMedia(), and should look like an accumulation: on 2 consecutive calls, End of last call == beginning of next call Definition at line 631 of file VirtualMachine.h. |
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