VirtualMachine::SoundInterface Class Reference
[VirtualMachine Sound MethodsVirtualMachine Sound Methods]

#include <VirtualMachine.h>

Inherited by VirtualMedia::MediaSoundInterface.

List of all members.


Detailed Description

Virtual base class for any kind of object that need to generate a sound signal. You have to extend it and implement ProcessSoundInterupt(). (see exemple in VirtualMedia.cpp) For more informations, look VirtualMachine::EnableMediaSound().

Definition at line 648 of file VirtualMachine.h.

Public Member Functions

virtual void ProcessSoundInterupt (VirtualMachine::SoundBufferToAddYourSignal &_SoundBufferToAddYourSignal)=0
 Method thrown by the VirtualMachine to an object that must add a sound signal that will then be played As soon as possible. For more informations, look VirtualMachine::EnableMediaSound().


Member Function Documentation

virtual void ProcessSoundInterupt VirtualMachine::SoundBufferToAddYourSignal _SoundBufferToAddYourSignal  )  [pure virtual]
 

Method thrown by the VirtualMachine to an object that must add a sound signal that will then be played As soon as possible. For more informations, look VirtualMachine::EnableMediaSound().

Parameters:
_SoundBufferToAddYourSignal description of the buffer to mix on.


The documentation for this class was generated from the following file:
      /\/\        4         N         k         !         N         D
                      _______  _ __ ___  _____            ___ _ _  ____
     ___________  __//___   /________  |/    / ___________\_______/    \
    /   _   _   \/   _     /    _   /      _/_/____/    _       __     /
   /    /   /       /     /    /    \      \/     /    /    \   \     /
  \\___/___/___/    ¯    _____/_____/       ______\___/_____/\________\\
               \________/_ ___ __ l____\      /elD!  
                 http://www.m4nkind.com \____/