#include <OGLMachineLinux.h>
Inherits OGLMachine.
Definition at line 20 of file OGLMachineLinux.h.
Public Types | |
enum | eVMResult { vmr_OK = 0, vmr_FAILED } |
error enum for InitMachine() More... | |
enum | InternalObject3DBuffer_InitBit { bOb3D_VertexNormal = 1, bOb3D_VertexUVMapping = 2, bOb3D_VertexRGBA = 4 } |
see VirtualMachine::NewObject3DBuffer() More... | |
enum | eMachineLocalization { eMachineLocalization_LocalisationNotImplemented = 0, eMachineLocalization_English, eMachineLocalization_French, eMachineLocalization_SpanishCastellano, eMachineLocalization_German, eMachineLocalization_Italian, eMachineLocalization_Polish, eMachineLocalization_Portuguese } |
This enum spots a cultural langage. returned by GetCurrentWorldLocalizationEnum(). More... | |
Public Member Functions | |
OGLMachineLinux (void) | |
Constructor. | |
virtual | ~OGLMachineLinux (void) |
Destructor. | |
virtual eVMResult | InitMachine () |
Init. | |
virtual void | SwapMainScreenBuffer () |
Swap buffer so that what was drawn is shown. | |
virtual void | ProcessInterface () |
Check the Process the message of the interface, in the real time:. | |
virtual void | SetSoundCurrentTime (int _seconds, unsigned int _fraction) |
force a date to the clock passed to the sound objects. | |
virtual void | GetCurrentSoundBufferImage (float **const _ppSoundBuffer, unsigned int *_pLength) const |
For Information, an image of the current sound buffer. This is always a 2 float(left,right) table: The buffer size may vary. It can be used by preview methods or live effects. | |
virtual void | SetSoundVolume (float _newVolumeValue) |
tool: change main volume [0,1]. Yes, you can saturate when >1. | |
virtual float | GetSoundVolume () |
tool: get main volume value [0,1]. | |
virtual float | GetPlayFrequency () |
Return the machine main play frequency, in herz, (tick per sec). | |
virtual eMachineLocalization | GetCurrentWorldLocalizationEnum () |
Return the language of the machine, as a simple enum. It can be used by exemple. | |
virtual bool | FileRequester (const char *_pDisplayString, char *_pResultFileName, unsigned int _nameMaxLength) |
In edition mode, ask a file path to a file requester. the string format should vary, but will be compatible with LoadFile() and SaveFile(). | |
virtual const char * | LoadFile (const char *_pFilePath, unsigned int _pFileStart, unsigned int &_LoadByteLength, unsigned int _maximumSizeLoad=0xffffffff) |
load a file into a memory chunk. You can load all in one row, or stream. memory is to be deleted by the CALLER with operator: "delete [] pointer", for each succesfull call. return 0L if failed. | |
virtual bool | SaveFile (const char *_pFilePath, const char *_chunkToWrite, unsigned int _ChunkLength, bool _append=false) |
write a file from a memory chunk. You can save all in one row, or stream. | |
virtual void | Sleep (unsigned int _milliseconds) |
in edition mode, redirection of machine task wait. | |
virtual void | NewObject3DBuffer (InternalObject3DBuffer **_ppVertexAndPolygonBufferOut, unsigned int _maxNbVertex, unsigned int _maxNbTriangle, unsigned int _extraMemberFlags) |
Ask the Creation of a new InternalObject3DBuffer you can then fill with InternalObject3DBuffer::GetFirstVertex() , InternalObject3DBuffer::GetFirstTriangle() and InternalObject3DBuffer::SetNumberOfActiveTriangle() . Then the object can be positionned with the matrix methods, and drawn with RenderMesh() The object shape can be dynamic and rebuilt, until a call to CompileAsStatic(). In edition mode, object has to be destroyed with DeleteObject3DBuffer(). | |
virtual void | NewObject3DBuffer (InternalObject3DBuffer **_ppVertexAndPolygonBufferOut, unsigned int _maxNbVertex, unsigned int _maxNbTriangle, unsigned int _extraMemberFlags)=0 |
Ask the Creation of a new InternalObject3DBuffer you can then fill with InternalObject3DBuffer::GetFirstVertex() , InternalObject3DBuffer::GetFirstTriangle(). Important: All the vertex members and polygon index are inited to zero when built. and InternalObject3DBuffer::SetNumberOfActiveTriangle() . Then the object can be positionned with the matrix methods in VirtualMachine::InternalViewPort, and drawn with VirtualMachine::InternalViewPort::RenderMesh(). The object shape can be dynamic and rebuilt, until a call to VirtualMachine::InternalObject3DBuffer::CompileAsStatic(). In edition compilation mode, objects had to be destroyed with VirtualMachine::DeleteObject3DBuffer(). | |
virtual void | DeleteObject3DBuffer (InternalObject3DBuffer **_ppBufferToDestroy)=0 |
Destroy objects previously created with NewObject3DBuffer(). | |
virtual void | NewTexture (InternalTexture **_ppTextureOut) |
Ask the Creation of a new InternalTexture, then used to render 3D objects with RenderMesh(). In edition mode, InternalTexture has to be destroyed with DeleteTexture(). | |
virtual void | NewTexture (InternalTexture **_ppTextureOut)=0 |
Ask the Creation of a new InternalTexture, then used to render 3D objects with RenderMesh(). In edition mode, InternalTexture has to be destroyed with DeleteTexture(). | |
virtual void | DeleteTexture (InternalTexture **_ppTextureToDestroy) |
Destroy objects previously created with NewTexture(). | |
virtual void | DeleteTexture (InternalTexture **_ppTextureToDestroy)=0 |
Destroy objects previously created with NewTexture(). | |
virtual void | NewViewPortChild (InternalViewPort **_ppViewPortOut, InternalViewPort *_pFatherViewPort=0L) |
Ask the Creation of a new InternalViewPort, that must be the child of another ViewPort, specified by _pFatherViewPort.if no father is specified, the new ViewPort will be the child of the default root ViewPort. To create another Root ViewPort, create a texture and use VirtualMedia::NewViewPortOnTexture(). In edition mode, each InternalViewPort has to be destroyed with DeleteViewPort(). | |
virtual void | NewViewPortChild (InternalViewPort **_ppViewPortOut, InternalViewPort *_pFatherViewPort=0L)=0 |
Ask the Creation of a new InternalViewPort, that must be the child of another ViewPort, specified by _pFatherViewPort.if no father is specified, the new ViewPort will be the child of the default root ViewPort. To create another Root ViewPort, create a texture and use VirtualMedia::NewViewPortOnTexture(). In edition mode, each InternalViewPort has to be destroyed with DeleteViewPort(). | |
virtual void | NewViewPortOnTexture (InternalViewPort **_ppViewPortOut, InternalTexture *_pRootTexture, unsigned int _np2PixelWidth, unsigned int _np2PixelHeight, InternalTexture::TextureImageLayerEnum _layerToAffect) |
Ask the Creation of a new Root InternalViewPort, that will render on a texture image. specified by _pRootTexture. You got to create a texture first for parameter _pRootTexture. In edition mode, each InternalViewPort has to be destroyed with DeleteViewPort(). | |
virtual void | NewViewPortOnTexture (InternalViewPort **_ppViewPortOut, InternalTexture *_pRootTexture, unsigned int _np2PixelWidth, unsigned int _np2PixelHeight, InternalTexture::TextureImageLayerEnum _layerToAffect)=0 |
Ask the Creation of a new Root InternalViewPort, that will render on a texture image. specified by _pRootTexture. You got to create a texture first for parameter _pRootTexture. In edition mode, each InternalViewPort has to be destroyed with DeleteViewPort(). | |
virtual void | DeleteViewPort (InternalViewPort **_ppViewPortToDestroy) |
Destroy any objects previously created with NewViewPortChild() or NewViewPortOnTexture(). | |
virtual void | DeleteViewPort (InternalViewPort **_ppViewPortToDestroy)=0 |
Destroy any objects previously created with NewViewPortChild() or NewViewPortOnTexture(). If it has children, children are detached , not destoyed, but are invalid. | |
InternalViewPort * | GetDefaultViewPort () |
Access to the default screen object created with InitMachine(). | |
virtual void | EnableMediaSound (SoundInterface *_pNoisyObject, bool _enable=true) |
Register a SoundInterface object that will then generate a mixed sound through SoundInterface::ProcessSoundInterupt(). The sound will start instantly. if false, Unregister a media object previously registered with EnableMediaSound(,true). The sound stops instantly. Note, that if you choose to use the BaseObject implementation, class VirtualMedia will manage the sound in its own way, and you will not need to use this method. | |
virtual void | ShutTheFuckUp () |
Now, AzurVeda virtual machine implements a very efficient BASS technology known as "ShutTheFuckUp" ! Yes, it will unregister all sound objects to silent the machine. | |
bool | GetQuitMessage () |
If true, means that the user want to quit:. | |
Static Public Member Functions | |
static void | UpdateCircularSoundBuffer () |
Method that update the cicular buffer. It is to be thrown by the main task message handling, for event GetSoundBufferEventHandle(). | |
Static Public Attributes | |
static PFNGLACTIVETEXTUREARBPROC | glActiveTextureARB |
static PFNGLCLIENTACTIVETEXTUREARBPROC | glClientActiveTextureARB |
static bool | m_RenderObjectExtension |
static PFNGLGENRENDERBUFFERSEXTPROC | glGenRenderbuffersEXT |
static PFNGLGENFRAMEBUFFERSEXTPROC | glGenFramebuffersEXT |
static PFNGLBINDRENDERBUFFEREXTPROC | glBindRenderbufferEXT |
static PFNGLRENDERBUFFERSTORAGEEXTPROC | glRenderbufferStorageEXT |
static PFNGLDELETEFRAMEBUFFERSEXTPROC | glDeleteFramebuffersEXT |
static PFNGLDELETERENDERBUFFERSEXTPROC | glDeleteRenderbuffersEXT |
static PFNGLBINDFRAMEBUFFEREXTPROC | glBindFramebufferEXT |
static PFNGLFRAMEBUFFERTEXTURE2DEXTPROC | glFramebufferTexture2DEXT |
static PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC | glFramebufferRenderbufferEXT |
Protected Member Functions | |
bool | SoundInit () |
protected sound init | |
void | SoundExit () |
protected sound exit | |
Protected Attributes | |
bool | m_fullscreen |
true if fullscreen. | |
bool | m_active |
true when windows or screen is shown, so we got to draw: | |
volatile unsigned int | m_Width |
screen dimension: can change when resizing: | |
volatile unsigned int | m_Height |
screen dimension: can change when resizing: | |
GLWindow | m_GLWin |
GLWin object. | |
float | m_SoundVolume |
the current main sound volume of the machine.[0,1] | |
unsigned int | m_TotalPlaySize |
the total of amount played by a machine. | |
int | m_LastStartPlayTime_SecondUnit |
unsigned int | m_LastStartPlayTime_SecondFrac |
OGLMachineLinux * | m_pNextMachine |
InternalViewPort * | m_pDefaultViewPort |
this is the default viewport, it stands the whole screen by default. Used by GetDefaultViewPort(). | |
bool | m_QuitMessage |
If true, means that the user want to quit. Updated by ProcessInterface(). | |
SoundUpdateListCell * | m_pFirstSoundObject |
start of the chained list of the sound object update method: | |
Static Protected Attributes | |
static OGLMachineLinux * | m_LastInstance |
to be reached from process functions | |
static OGLMachineLinux * | m_pFirstMachine |
link the machine to a static machine list | |
static volatile bool | m_MachineIsLockedForSoundManagement |
true if MachineIsLockedForSoundManagement. so that we don't use a list that is worked on. | |
static volatile bool | m_MachineIsLockedForSoundUpdate |
Classes | |
struct | GLWindow |
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Constructor.
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Destructor.
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Destroy objects previously created with NewTexture().
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Destroy any objects previously created with NewViewPortChild() or NewViewPortOnTexture().
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In edition mode, ask a file path to a file requester. the string format should vary, but will be compatible with LoadFile() and SaveFile().
Implements VirtualMachine. |
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For Information, an image of the current sound buffer. This is always a 2 float(left,right) table: The buffer size may vary. It can be used by preview methods or live effects.
Implements VirtualMachine. |
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Return the language of the machine, as a simple enum. It can be used by exemple.
Implements VirtualMachine. Definition at line 100 of file OGLMachineLinux.h. References VirtualMachine::eMachineLocalization_LocalisationNotImplemented. |
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Return the machine main play frequency, in herz, (tick per sec).
Implements VirtualMachine. |
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tool: get main volume value [0,1].
Implements VirtualMachine. |
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Init.
Reimplemented from OGLMachine. |
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load a file into a memory chunk. You can load all in one row, or stream. memory is to be deleted by the CALLER with operator: "delete [] pointer", for each succesfull call. return 0L if failed.
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Ask the Creation of a new InternalObject3DBuffer you can then fill with InternalObject3DBuffer::GetFirstVertex() , InternalObject3DBuffer::GetFirstTriangle() and InternalObject3DBuffer::SetNumberOfActiveTriangle() . Then the object can be positionned with the matrix methods, and drawn with RenderMesh() The object shape can be dynamic and rebuilt, until a call to CompileAsStatic(). In edition mode, object has to be destroyed with DeleteObject3DBuffer().
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Ask the Creation of a new InternalTexture, then used to render 3D objects with RenderMesh(). In edition mode, InternalTexture has to be destroyed with DeleteTexture().
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Ask the Creation of a new InternalTexture, then used to render 3D objects with RenderMesh(). In edition mode, InternalTexture has to be destroyed with DeleteTexture().
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Ask the Creation of a new InternalViewPort, that must be the child of another ViewPort, specified by _pFatherViewPort.if no father is specified, the new ViewPort will be the child of the default root ViewPort. To create another Root ViewPort, create a texture and use VirtualMedia::NewViewPortOnTexture(). In edition mode, each InternalViewPort has to be destroyed with DeleteViewPort().
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Ask the Creation of a new Root InternalViewPort, that will render on a texture image. specified by _pRootTexture. You got to create a texture first for parameter _pRootTexture. In edition mode, each InternalViewPort has to be destroyed with DeleteViewPort().
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Check the Process the message of the interface, in the real time:.
Implements VirtualMachine. |
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write a file from a memory chunk. You can save all in one row, or stream.
Implements VirtualMachine. |
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force a date to the clock passed to the sound objects.
Implements VirtualMachine. |
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tool: change main volume [0,1]. Yes, you can saturate when >1.
Implements VirtualMachine. |
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in edition mode, redirection of machine task wait.
Implements VirtualMachine. |
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protected sound exit
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protected sound init
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Swap buffer so that what was drawn is shown.
Implements OGLMachine. |
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Method that update the cicular buffer. It is to be thrown by the main task message handling, for event GetSoundBufferEventHandle().
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true when windows or screen is shown, so we got to draw:
Definition at line 157 of file OGLMachineLinux.h. |
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true if fullscreen.
Definition at line 155 of file OGLMachineLinux.h. |
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GLWin object.
Definition at line 196 of file OGLMachineLinux.h. |
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screen dimension: can change when resizing:
Definition at line 161 of file OGLMachineLinux.h. |
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to be reached from process functions
Definition at line 153 of file OGLMachineLinux.h. |
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true if MachineIsLockedForSoundManagement. so that we don't use a list that is worked on.
Definition at line 254 of file OGLMachineLinux.h. |
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this is the default viewport, it stands the whole screen by default. Used by GetDefaultViewPort().
Definition at line 840 of file VirtualMachine.h. Referenced by VirtualMachine::GetDefaultViewPort(). |
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link the machine to a static machine list
Definition at line 245 of file OGLMachineLinux.h. |
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start of the chained list of the sound object update method:
Definition at line 852 of file VirtualMachine.h. |
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If true, means that the user want to quit. Updated by ProcessInterface().
Definition at line 843 of file VirtualMachine.h. Referenced by VirtualMachine::GetQuitMessage(). |
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the current main sound volume of the machine.[0,1]
Definition at line 221 of file OGLMachineLinux.h. |
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the total of amount played by a machine.
Definition at line 238 of file OGLMachineLinux.h. |
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screen dimension: can change when resizing:
Definition at line 159 of file OGLMachineLinux.h. |
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